Reinforcement learning: Difference between revisions

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(Created page with "'''Reinforcement learning''' is a branch of machine learning that focuses on training algorithms to make decisions and take actions based on observations or experiences encountered in an environment. The goal of reinforcement learning is to develop an algorithm that can make optimal decisions in order to maximize a reward. == Overview == In reinforcement learning, an algorithm, referred to as an agent, interacts with an environment by taking actions and receiving fe...")
 
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[[Category:Machine learning]]
[[Category:Machine learning]]
[[Category:Artificial intelligence]]

Latest revision as of 14:33, 28 April 2023

Reinforcement learning is a branch of machine learning that focuses on training algorithms to make decisions and take actions based on observations or experiences encountered in an environment. The goal of reinforcement learning is to develop an algorithm that can make optimal decisions in order to maximize a reward.

Overview

In reinforcement learning, an algorithm, referred to as an agent, interacts with an environment by taking actions and receiving feedback in the form of rewards or punishments. The agent's objective is to learn a policy that maps observations of the environment to actions that will lead to the maximum possible sum of future rewards.

The learning process involves the agent exploring the environment, taking actions, and observing feedback. Based on this feedback, the agent adjusts its decision-making process to improve its performance. The agent uses a trial-and-error approach to find the optimal policy that will result in the highest rewards.

One popular approach to reinforcement learning is to use a Markov decision process (MDP) to model the environment. An MDP is a mathematical framework that defines the structure of the environment and the rules by which the agent interacts with it.

Applications

Reinforcement learning has many practical applications in areas such as robotics, gaming, and finance. It is particularly useful in situations where the optimal policy is difficult to design or compute, or where the environment is constantly changing. Some examples include:

  • Robotics: Train robots to perform complex tasks, such as navigating an environment or manipulating objects.
  • Gaming: Create intelligent non-player characters that can adapt to the player's behavior and provide a more engaging and challenging experience.
  • Finance: Develop trading algorithms that can make decisions based on market conditions and historical data.
  • Healthcare: Develop personalized treatment plans for patients based on their medical history and current condition.

See also

External links